ETMain cvars

The following ETMain cvars have been modified or extended by ETJump.


cg_autoswitch

Cvar

Values

Default

cg_autoswitch

bitflag

0

Controls the behavior of automatic weapon switching.

  • 0 disable autoswitching

  • 1 enable autoswitch (required for other options)

  • 2 don’t autoswitch unless replacing currently held weapon

  • 4 disable autoswitching to portalgun

Hint

ETJump has added additional control to the behavior of this cvar.


cg_centertime

Cvar

Values

Default

cg_centertime

any positive value

5

Defines how long center prints stay on screen.

Hint

ETJump has removed cheat protection from this cvar.


cg_crosshairSize

Cvar

Values

Default

cg_crosshairSize

any positive value

48

Sets size of the crosshair.

Hint

ETJump allows using floating point values for this cvar.


cg_crosshairX

Cvar

Values

Default

cg_crosshairX

any value

0

Sets horizontal offset for the crosshair.

Hint

ETJump allows using floating point values for this cvar.


cg_crosshairY

Cvar

Values

Default

cg_crosshairY

any value

0

Sets vertical offset for the crosshair.

Hint

ETJump allows using floating point values for this cvar.


cg_drawCrosshair

Cvar

Values

Default

cg_drawCrosshair

0 - 16

1

Sets the crosshair variant to draw.

  • 0-9 default crosshairs

  • 10 vertical line

  • 11 cross

  • 12 diagonal cross

  • 13 V-shape

  • 14 triangle

  • 15 T-shape

  • 16 two vertical lines

Hint

ETJump has added crosshairs 10-16.


cg_drawWeaponIconFlash

Cvar

Values

Default

cg_drawWeaponIconFlash

0 - 2

0

Draws weapon icon with different colors depending on state of weapon.

  • 1

    • yellow = ready/reloading

    • red = shooting

    • white = switching

  • 2

    • white - ready

    • yellow - reloading/switching

    • red - shooting

Hint

ETJump has added value 2, which mimics ETPro/legacy behavior for the weapon icon flash.


cg_gunX/Y/Z

Cvar

Values

Default

cg_gunX/Y/Z

any value

0

Moves gun viewmodel on X/Y/Z axes, respectively.

Hint

ETJump has removed cheat protection from these cvars.


cg_lagometer

Cvar

Values

Default

cg_lagometer

0 - 2

0

Draws lagometer, showing connection quality to server.

  • 1 Draw lagometer on online servers and demo playback

  • 2 Draw lagometer also on localhost

Hint

ETJump has added value 2.


cg_showmiss

Cvar

Values

Default

cg_showmiss

bitflag

0

Outputs prediction related events and errors to console.

  • 1 General prediction information

  • 2 Output statistics of predicted/played back frames

  • 4 Output client pmove timestamps and cgame time timestamps

  • 8 Output prediction error codes

  • 16 Output info if player didn’t move this frame

Hint

ETJump has changed this cvar to a bitflag, and added values 2, 8 and 16.


cg_skybox

Cvar

Values

Default

cg_skybox

0 or 1

1

Toggles drawing of skyportal skyboxes.

Hint

ETJump has removed cheat protection from this cvar.


cg_teamChatHeight

Cvar

Values

Default

cg_teamChatHeight

0 - 64

8

Sets the maximum number of chat lines to draw on screen.

Note

Despite the name, this affects all types of chat messages.

Hint

ETJump has increased the maximum from 8 to 64.