List of ETJump client cvars

Below is a list of all ETJump related cvars (console variables) available for players.


b_demo_lookat

Cvar

Values

Default

b_demo_lookat

-1 - 1024

-1

Specifies an entity to focus freecam at on demo playback. -1 disables focus.

Note

This cvar shares it’s name with the equivalent ETPro cvar for compatibility with Camtrace 3D scripts.


etj_accelAlign

Cvar

Values

Default

etj_accelAlign

0 - 2

0

Sets the alignment of the acceleration meter.

  • 0 Center

  • 1 Left align

  • 2 Right align


etj_accelAlpha

Cvar

Values

Default

etj_accelAlpha

0.0 - 1.0

1.0

Sets the alpha of the acceleration meter.


etj_accelColor

Cvar

Values

Default

etj_accelColor

any color

white

Sets the color of the acceleration meter.

Note

Use etj_accelAlpha to set alpha.


etj_accelColorUsesAccel

Cvar

Values

Default

etj_accelColorUsesAccel

0 - 2

0

Changes the acceleration meter color to represent acceleration or deceleration.

  • 1 simple, green if accelerating, red if decelerating, white if no input

  • 2 advanced, takes into account per vector acceleration and current movement direction

    • green - optimal acceleration

    • yellow - suboptimal acceleration relative to movement direction

    • red - no acceleration towards movement direction

    • white - no input

Note

Due to inaccuracies in interpolation, advanced coloring is automatically disabled while spectating and during demo playback, and simple acceleration coloring is used instead.


etj_accelShadow

Cvar

Values

Default

etj_accelShadow

0 or 1

1

Toggles shadow on the acceleration meter.


etj_accelSize

Cvar

Values

Default

etj_accelSize

any positive value

3

Sets the size of the acceleration meter.


etj_accelX

Cvar

Values

Default

etj_accelX

any value

320

Sets the horizontal position of the acceleration meter.


etj_accelY

Cvar

Values

Default

etj_accelY

any value

340

Sets the vertical position of the acceleration meter.


etj_ad_savePBOnly

Cvar

Values

Default

etj_ad_savePBOnly

0 or 1

0

Toggles whether etj_autodemo saves all timerun demos, or only new personal bests.


etj_ad_stopDelay

Cvar

Values

Default

etj_ad_stopDelay

0 - 10000

2000

Time in milliseconds to delay the stopping and saving of autodemo when a timerun ends.


etj_ad_stopInSpec

Cvar

Values

Default

etj_ad_stopInSpec

0 or 1

1

Toggles whether currently recorded autodemo temp demo is automatically stopped when the player joins spectators.


etj_ad_targetPath

Cvar

Values

Default

etj_ad_targetPath

any string

autodemo

Folder inside demos folder to store saved autodemo recordings in.


etj_altScoreboard

Cvar

Values

Default

etj_altScoreboard

0 - 3

0

Changes the scoreboard to an alternative one.

  • 0 default ETMain styled scoreboard.

  • 1 and 2 draw alternatively styled scoreboard.

  • 3 draws a compact scoreboard with dynamic size and position adjustments.


etj_autoDemo

Cvar

Values

Default

etj_autoDemo

0 - 2

0

Automatically start recording a demo whenever player loads (unless a timerun is active) or spawns.

  • 1 enabled only for maps with a timerun.

  • 2 enabled for all maps.

Note

Autodemo records a circular buffer of 20 demos, located in demos/temp. The naming starts from temp_01.dm_84 and progresses to temp_20.dm_84, after which it starts overwriting demos starting again from temp_01.dm_84.


etj_autoLoad

Cvar

Values

Default

etj_autoLoad

0 or 1

1

Automatically load into last saved position when joining a team.


etj_autoPortalBinds

Cvar

Values

Default

etj_autoPortalBinds

0 or 1

1

Automatically bind +attack2 to current weapalt key and back when equipping/unequipping portal gun.

Note

Switching to spectators will also adjust the bindings in order to preserve followprev functionality of weapalt.


etj_autoSpec

Cvar

Values

Default

etj_autoSpec

0 or 1

0

Automatically follow players when idling as a spectator.


etj_autoSpecDelay

Cvar

Values

Default

etj_autoSpecDelay

any positive integer

10000

Time in milliseconds the player has to be idle in free spec before automatically following the next player.


etj_autoSprint

Cvar

Values

Default

etj_autoSprint

0 or 1

0

Automatically sprint instead of run.

Tip

When enabled, the behavior of +sprint key is flipped - pressing the key enables running instead of sprinting.


etj_CGaz1Color1

Cvar

Values

Default

etj_CGaz1Color1

any color

0.75 0.75 0.75 0.75

Sets color of the no accel zone in CGaz HUD 1.


etj_CGaz1Color2

Cvar

Values

Default

etj_CGaz1Color2

any color

0.0 1.0 0.0 0.75

Sets color of the minimum angle in CGaz HUD 1.


etj_CGaz1Color3

Cvar

Values

Default

etj_CGaz1Color3

any color

0.0 0.2 0.0 0.75

Sets color of the accel zone in CGaz HUD 1.


etj_CGaz1Color4

Cvar

Values

Default

etj_CGaz1Color4

any color

1.0 1.0 0.0 0.75

Sets color of the max angle in CGaz HUD 1.


etj_CGaz1DrawSnapZone

Cvar

Values

Default

etj_CGaz1DrawSnapZone

0 or 1

0

Extends minline drawing on CGaz 1 to the end of the current snap zone.

Note

This uses etj_CGazFov to determine the snapzone positions. It’s meant to be used standalone, without using etj_drawSnapHUD. If CGaz and snaphud FOVs do not match, the drawing appears misaligned compared to the snaphud, though it is still correct.


etj_CGaz2Color1

Cvar

Values

Default

etj_CGaz2Color1

any color

1.0 0.0 0.0 1.0

Sets primary color of CGaz HUD 2.


etj_CGaz2Color2

Cvar

Values

Default

etj_CGaz2Color2

any color

0.0 1.0 1.0 1.0

Sets secondary color of CGaz HUD 2.


etj_CGaz2FixedSpeed

Cvar

Values

Default

etj_CGaz2FixedSpeed

any positive value

0

When set to higher than 0, CGaz 2 will be drawn as if the player had the set amount of speed, instead of being adjusted by players real speed.


etj_CGaz2NoVelocityDir

Cvar

Values

Default

etj_CGaz2NoVelocityDir

0 - 2

0

Controls drawing of velocity direction line on CGaz 2.

  • 1 never draw velocity direction line

  • 2 draw only while under wishspeed


etj_CGaz2WishDirFixedSpeed

Cvar

Values

Default

etj_CGaz2WishDirFixedSpeed

any positive value

0

When set to higher than 0, CGaz 2 wishdir line length will be scaled to match player speed, similar to etj_CGaz2FixedSpeed.


etj_CGaz2WishDirUniformLength

Cvar

Values

Default

etj_CGaz2WishDirUniformLength

0 or 1

0

If set, CGaz2 wishdir line will be uniformly scaled regardless of player inputs (e.g. +forward & +moveright length is same as just +forward).


etj_CGazFov

Cvar

Values

Default

etj_CGazFov

0 - 179

0

Sets FOV of CGaz HUD 1. Value 0 uses your current in-game FOV.


etj_CGazHeight

Cvar

Values

Default

etj_CGazHeight

any positive value

20

Sets height of CGaz HUD 1.


etj_CGazOnTop

Cvar

Values

Default

etj_CGazOnTop

0 or 1

0

Toggles drawing of CGaz HUD on top of Snaphud.


etj_CGazTrueness

Cvar

Values

Default

etj_CGazTrueness

bitflag

2

Sets “trueness” flags on CGaz HUD.

  • 1 show upmove influence

  • 2 show true groundzones (CGaz 1 only)


etj_CGazY

Cvar

Values

Default

etj_CGazY

any integer

240

Sets vertical position of CGaz HUD 1.


etj_chatAlpha

Cvar

Values

Default

etj_chatAlpha

0.0 - 1.0

1.0

Sets alpha for chat messages.


etj_chatBackgroundAlpha

Cvar

Values

Default

etj_chatBackgroundAlpha

0.0 - 1.0

0.33

Sets alpha for the chat background gradient.


etj_chatFlags

Cvar

Values

Default

etj_chatFlags

0 or 1

1

Toggles drawing of team flags on chat messages.


etj_chatLineWidth

Cvar

Values

Default

etj_chatLineWidth

1 - 200

62

Sets number of characters on one line of chat before a linebreak happens.


etj_chatPosX

Cvar

Values

Default

etj_chatPosX

any integer

0

Sets horizontal offset of the chat.


etj_chatPosY

Cvar

Values

Default

etj_chatPosY

any integer

0

Sets vertical offset of the chat.


etj_chatReplay

Cvar

Values

Default

etj_chatReplay

0 or 1

1

Toggle latest chat messages from the server after connecting, on map start or after performing a vid_restart.

Note

Disabling this cvar does not exclude any messages you send from appearing in chat replay sent to other players.


etj_chatScale

Cvar

Values

Default

etj_chatScale

any positive value

1.0

Scales the chat size.


etj_chatShadow

Cvar

Values

Default

etj_chatShadow

0 or 1

0

Toggles shadow on chat messages.


etj_checkpointsCount

Cvar

Values

Default

etj_checkpointsCount

1-5

3

How many checkpoints timers to draw.


etj_checkpointsPopup

Cvar

Values

Default

etj_checkpointsPopup

0 or 1

1

Toggles checkpoint popup on screen when hitting a checkpoint.

Tip

This functions independently of etj_drawCheckpoints.


etj_checkpointsPopupDuration

Cvar

Values

Default

etj_checkpointsPopupDuration

any positive integer

1000

How long in milliseconds a checkpoint popup stays on screen.


etj_checkpointsPopupSize

Cvar

Values

Default

etj_checkpointsPopupSize

any positive value

2

Sets size of a checkpoint popup.


etj_checkpointsPopupShadow

Cvar

Values

Default

etj_checkpointsPopupShadow

0 or 1

1

Toggles drawing shadow on checkpoint popups.


etj_checkpointsPopupX

Cvar

Values

Default

etj_checkpointsPopupX

any value

320

Sets horizontal position of a checkpoint popup.


etj_checkpointsPopupY

Cvar

Values

Default

etj_checkpointsPopupY

any value

200

Sets vertical position of a checkpoint popup.


etj_checkpointsShadow

Cvar

Values

Default

etj_checkpointsShadow

0 or 1

1

Toggles shadow on the checkpoint timer.


etj_checkpointsSize

Cvar

Values

Default

etj_checkpointsSize

any positive value

2

Sets size of the checkpoint timer.


etj_checkpointsStyle

Cvar

Values

Default

etj_checkpointsStyle

0 or 1

0

Sets style of the checkpoint timer.

  • 0 relative time

  • 1 absolute time

Note

If you have not previously set a record on the current timerun, or haven’t loaded checkpoints for comparison, absolute time is always displayed.


etj_checkpointsX

Cvar

Values

Default

etj_checkpointsSizeX

any value

320

Sets horizontal position of the checkpoint timer.

Note

Checkpoint timer must be in detached mode (etj_drawCheckpoints 2) to adjust the position.


etj_checkpointsY

Cvar

Values

Default

etj_checkpointsSizeY

any value

380

Sets vertical position of the checkpoint timer.

Note

Checkpoint timer must be in detached mode (etj_drawCheckpoints 2) to adjust the position.


etj_CHS1Info1-8

Cvar

Values

Default

etj_CHS1Info1-8

chs info value

0

Sets CHS 1 info of the given slot to display the given info value.


etj_CHS2Info1-8

Cvar

Values

Default

etj_CHS2Info1-8

chs info value

0

Sets CHS 2 info of the given slot to display the given info value.


etj_CHS2PosX

Cvar

Values

Default

etj_CHS2PosX

any integer

0

Sets horizontal offset of CHS2.


etj_CHS2PosY

Cvar

Values

Default

etj_CHS2PosY

any integer

0

Sets vertical offset of CHS2.


etj_CHSAlpha

Cvar

Values

Default

etj_CHSAlpha

0.0 - 1.0

1.0

Sets alpha of the CHS.


etj_CHSColor

Cvar

Values

Default

etj_CHSColor

any color

1.0 1.0 1.0

Sets the color of CHS.

Note

Alpha is controlled by etj_CHSAlpha.


etj_CHSShadow

Cvar

Values

Default

etj_CHSShadow

0 or 1

0

Toggles shadow on CHS.


etj_CHSUseFeet

Cvar

Values

Default

etj_CHSUseFeet

0 or 1

0

Toggles shifting z-origin used by CHS to feet level for positional calculations.


etj_clear

Cvar

Values

Default

etj_clear

0 or 1

0

Force screen clear with pink color when drawing void.

Hint

This is a cvar unlocker for r_clear.


etj_consoleAlpha

Cvar

Values

Default

etj_consoleAlpha

0.0 - 1.0

1.0

Sets alpha of the console.


etj_consoleColor

Cvar

Values

Default

etj_consoleColor

any color

0.0 0.0 0.0

Sets the console background color when etj_consoleShader is set to 0.


etj_consoleShader

Cvar

Values

Default

etj_consoleShader

0 or 1

1

Toggles console background shader.


etj_crosshairOutline

Cvar

Values

Default

etj_crosshairOutline

0 or 1

1

Toggles drawing of outline on ETJump crosshairs.


etj_crosshairScaleX

Cvar

Values

Default

etj_crosshairScaleX

-5 - 5

1.0

Sets the horizontal scaling of the crosshair.

Tip

This works on all crosshairs, not just the ETJump-exclusive crosshairs.


etj_crosshairScaleY

Cvar

Values

Default

etj_crosshairScaleY

-5 - 5

1.0

Sets the vertical scaling of the crosshair.

Tip

This works on all crosshairs, not just the ETJump-exclusive crosshairs.


etj_crosshairThickness

Cvar

Values

Default

etj_crosshairThickness

0 - 5

1.0

Sets the line thickness of ETJump crosshairs.


etj_demo_freecamspeed

Cvar

Values

Default

etj_demo_freecamspeed

any positive integer

800

Sets freecam movement speed in demo playback.


etj_demo_pitchturnspeed

Cvar

Values

Default

etj_demo_pitchturnspeed

any positive integer

140

Sets freecam PITCH turn speed in demo playback.


etj_demo_rollspeed

Cvar

Values

Default

etj_demo_rollspeed

any positive integer

140

Sets freecam ROLL turn speed in demo playback.


etj_demo_yawturnspeed

Cvar

Values

Default

etj_demo_yawturnspeed

any positive integer

140

Sets freecam YAW turn speed in demo playback.


etj_drawAccel

Cvar

Values

Default

etj_drawAccel

0 or 1

0

Toggles drawing of acceleration values on x/y axes.


etj_drawBanners

Cvar

Values

Default

etj_drawBanners

0 or 1

1

Toggles drawing of banner prints.


etj_drawCGaz

Cvar

Values

Default

etj_drawCGaz

bitflag

0

Draws the CGaz HUDs. Has 2 different variations.

  • 0 off

  • 1 draw DeFRaG style CGaz HUD

  • 2 draw ETJump/TJMod style CGaz HUD


etj_drawCheckpoints

Cvar

Values

Default

etj_drawCheckpoints

0 - 2

1

Draws the checkpoint timer.

  • 1 below runtimer

  • 2 detached


etj_drawCHS1

Cvar

Values

Default

etj_drawCHS1

0 or 1

0

Draws crosshair stats 1.

See also

Crosshair stats


etj_drawCHS2

Cvar

Values

Default

etj_drawCHS2

0 - 2

0

Draws crosshair stats 2. Value 2 aligns text to the right.

See also

Crosshair stats


etj_drawClips

Cvar

Values

Default

etj_drawClips

0 or 1

0

Toggle clip brush drawing.

Note

Requires ETe client from Sep 10th 2022 or newer.

Hint

This is a cvar unlocker for r_drawClips.


etj_drawClock

Cvar

Values

Default

etj_drawClock

0 - 2

1

Draws clock.

  • 1 24-hour clock

  • 2 12-hour clock


etj_drawConnectionIssues

Cvar

Values

Default

etj_drawConnectionIssues

0 or 1

1

Toggles connection interrupted text if there are connection problems. Useful for high ping players.


etj_drawFoliage

Cvar

Values

Default

etj_drawFoliage

0 or 1

1

Toggles drawing of foliage.

Hint

This is a cvar unlocker for r_drawfoliage.


etj_drawJumpSpeeds

Cvar

Values

Default

etj_drawJumpSpeeds

0 or 1

1

Draws last 10 jump speeds.


etj_drawKeys

Cvar

Values

Default

etj_drawKeys

0 - 5

1

Draws pressed keys. There are five different keysets available:

  • 1 ETJump 1

  • 2 DeFRaG default

  • 3 ETJump 2

  • 4 ETJump 3

  • 5 Draw bound keys


etj_drawLeaves

Cvar

Values

Default

etj_drawLeaves

0 or 1

1

Toggles the drawing of leaves on trees and bushes.

Note

The functionality of this cvar relies on a fixed set of shaders, defined in ETJump source code. It only works for stock assets included in pak0.pk3.


etj_drawMaxSpeed

Cvar

Values

Default

etj_drawMaxSpeed

0 or 1

0

Toggles drawing your max speed since previous load whenever you use load.


etj_drawMessageTime

Cvar

Values

Default

etj_drawMessageTime

0 - 2

2

Draws timestamps on chat messages.

  • 1 for HH:MM format

  • 2 for HH:MM:SS format.


etj_drawNoclipIndicator

Cvar

Values

Default

etj_drawNoclipIndicator

0 - 3

3

Draw no-noclip area indicator.

  • 1 always draw the icon.

  • 2 only draw the icon when outside of no-noclip brush.

  • 3 only draw the icon when inside of no-noclip brush.


etj_drawNoJumpDelay

Cvar

Values

Default

etj_drawNoJumpDelay

0 or 1

0

Toggles drawing the no jump delay surface detector.

The symbol shown by this detector depends on the value of nojumpdelay worldspawn key.

  • ND when aiming at surface without jump delay when nojumpdelay is 0.

  • D when aiming at surface with jump delay when nojumpdelay is 1.


etj_drawNotify

Cvar

Values

Default

etj_drawNotify

0 or 1

0

Toggles drawing the console output at the top left of the screen.

Hint

This is a cvar unlocker for con_drawNotify.


etj_drawOB

Cvar

Values

Default

etj_drawOB

0 - 2

0

Draws overbounce detector.

  • 1 detects regular jump and fall overbounces

  • 2 also detects sticky overbounces

Symbols meaning:

  • J jump ob

  • F fall ob

  • B below ob

  • S sticky ob

Note

Sticky overbounces are never drawn on surfaces that are on the exact same height as you are currently. It is always possible to get a sticky overbounce in such cases, and drawing it would mostly just be distracting.


etj_drawObWatcher

Cvar

Values

Default

etj_drawObWatcher

0 or 1

1

Toggles drawing the overbounce watcher. Overbounce watcher allows you to save position(s) that you want to monitor, and displays OB when you would land an overbounce on the saved position.


etj_drawPlayerBBox

Cvar

Values

Default

etj_drawPlayerBBox

bitflag

0

Toggles drawing the bounding box of players.

  • 0 off

  • 1 draw bbox on yourself

  • 2 draw bbox on other players

  • 4 draw bbox on fireteam members


etj_drawProneIndicator

Cvar

Values

Default

etj_drawProneIndicator

0 - 3

3

Draw prone area indicator.

  • 1 always draw the icon.

  • 2 only draw the icon when outside of noprone brush.

  • 3 only draw the icon when inside of noprone brush.


etj_drawRecordingStatus

Cvar

Values

Default

etj_drawRecordingStatus

0 or 1

1

Toggles drawing the demo/wav recording status message.


etj_drawRunTimer

Cvar

Values

Default

etj_drawRunTimer

0 or 1

1

Toggles drawing the timerun timer. Does not draw if the map has no timeruns.


etj_drawSaveIndicator

Cvar

Values

Default

etj_drawSaveIndicator

0 - 3

3

Draw save area indicator.

  • 1 always draw the icon.

  • 2 only draw the icon when outside of nosave brush.

  • 3 only draw the icon when inside of nosave brush.


etj_drawScoreboardInactivity

Cvar

Values

Default

etj_drawScoreboardInactivity

0 or 1

1

Toggles drawing an idle indicator on scoreboard for clients who haven’t registered an input for 3 minutes.

Note

Due to the way the game engine handles input, chatting does not reqister as an input, which might cause inaccuracy with this cvar.


etj_drawSimplePlayers

Cvar

Values

Default

etj_drawSimplePlayers

0 or 1

0

Toggles alternative drawing of other players. When enabled, a single shader is used to draw other players.


etj_drawSlick

Cvar

Values

Default

etj_drawSlick

0 or 1

1

Toggles drawing slick detector. Draws S symbol if you are aiming at slick surface.

Tip

This also works for surfaces that are too steep to stand on.


etj_drawSlicks

Cvar

Values

Default

etj_drawSlicks

0 or 1

0

Toggle slick surface drawing. Works for the same surfaces that are detected by etj_drawSlick.

Note

Requires ETe client from Sep 10th 2022 or newer.

Hint

This is a cvar unlocker for r_drawSlicks.


etj_drawSnapHUD

Cvar

Values

Default

etj_drawSnapHUD

0 - 3

0

Draws velocity snapping HUD.

  • 1 Draw full snapzones

  • 2 Draw only edges of snapzones

  • 3 Draw borders only instead of solid rectangles


etj_drawSpectatorInfo

Cvar

Values

Default

etj_drawSpectatorInfo

0 - 3

0

Draws a list of people spectating you. Idle spectators are drawn with sligtly transparent colors.

  • 1 Left aligned

  • 2 Center aligned

  • 3 Right aligned


etj_drawspeed

Cvar

Values

Default

etj_drawspeed

0 - 2

1

Draws original ETPro-style speed meter on the right side of the screen.

  • 1 draw speed

  • 2 draw speed + maxspeed


etj_drawSpeed2

Cvar

Values

Default

etj_drawSpeed2

0 - 9

1

Draws ETJump speed meter. Has several drawing options:

  • 1 draws current speed

  • 2 draws speed and max speed nearby

  • 9 displays only tens (ignores hundreds and thousands).

And several options to represent speed and max speed

  • 3 speed ^zmax

  • 4 speed (max)

  • 5 speed ^z(max)

  • 6 speed ^z[max]

  • 7 speed | max

  • 8 Speed: speed


etj_drawStrafeQuality

Cvar

Values

Default

etj_drawStrafeQuality

0 or 1

0

Toggles drawing of the strafe quality meter.


etj_drawTokens

Cvar

Values

Default

etj_drawTokens

0 or 1

1

Toggles drawing of collectible tokens.

See also

!tokens


etj_drawTriggers

Cvar

Values

Default

etj_drawTriggers

0 or 1

0

Toggles drawing of trigger brushes.

Note

Requires ETe client from Sep 10th 2022 or newer.

Hint

This is a cvar unlocker for r_drawTriggers.


etj_drawUpmoveMeter

Cvar

Values

Default

etj_drawUpmoveMeter

bitflag

0

Draws the upmove meter.

  • 0 Off

  • 1 Graph

  • 2 Text


etj_enableTimeruns

Cvar

Values

Default

etj_enableTimeruns

0 or 1

1

Toggles whether timeruns are enabled for the player.


etj_expandedMapAlpha

Cvar

Values

Default

etj_expandedMapAlpha

0.0 - 1.0

0.7

Set transparency of expanded command map (+mapexpand).


etj_explosivesShake

Cvar

Values

Default

etj_explosivesShake

0 - 3

3

Controls screenshake from explosives.

  • 0 disables screenshakes

  • 1 screenshakes only from explosives by other players

  • 2 screenshakes only from explosives by yourself

  • 3 screenshakes from all explosives


etj_extraTrace

Cvar

Values

Default

etj_extraTrace

bitflag

0

Toggles tracing of playerclips on various detectors.

  • 1 OB detector

  • 2 Slick detector

  • 4 No jump delay detector

  • 8 CHS 10-11

  • 16 CHS 12

  • 32 CHS 13-15

  • 64 CHS 16

  • 128 CHS 53

Tip

You can see the list of values in-game with the extraTrace command.


etj_fireteamAlpha

Cvar

Values

Default

etj_fireteamAlpha

0.0 - 1.0

1.0

Sets alpha of the fireteam overlay.


etj_fireteamPosX

Cvar

Values

Default

etj_fireteamPosX

any integer

0

Sets horizontal offset of the fireteam overlay.


etj_fireteamPosY

Cvar

Values

Default

etj_fireteamPosY

any integer

0

Sets vertical offset of the fireteam overlay.


etj_fixedCompassShader

Cvar

Values

Default

etj_fixedCompassShader

0 or 1

0

Toggles overriding the shader used for compass in the map with a fixed, default shader which ensures that the corners of the compass will be correctly cropped. Original image is still used for drawing. This is mostly unnoticeable when enabled, but since it overrides the shader, it can possibly break certain special command map shaders.


etj_fixedCushionSteps

Cvar

Values

Default

etj_fixedCushionSteps

0 or 1

0

Toggles playing correct step sounds when landing on a cushion brush.


etj_flareSize

Cvar

Values

Default

etj_flareSize

any positive value

40

Sets the size of flares and coronas.

Hint

This is a cvar unlocker for r_flareSize.


etj_foostepVolume

Cvar

Values

Default

etj_foostepVolume

any positive value

1.0

Scales the volume of footsteps and landing sounds.


etj_FPSMeterUpdateInterval

Cvar

Values

Default

etj_FPSMeterUpdateInterval

any positive integer

250

Sets the update interval of FPS meter in milliseconds. Set to 0 to update every frame (vanilla behavior).


etj_gunSway

Cvar

Values

Default

etj_gunSway

0 or 1

1

Toggles gun idle/movement sway and landing bobbing.


etj_hide

Cvar

Values

Default

etj_hide

0 or 1

1

Toggles hiding of other players when they get too close.

See also

etj_hideDistance


etj_hideDistance

Cvar

Values

Default

etj_hideDistance

any positive integer

128

How close a player has to be to be hidden from view.


etj_hideFadeRange

Cvar

Values

Default

etj_hideFadeRange

any positive integer

200

Additional range added to etj_hideDistance where other players start to fade before disappearing completely.

Note

This is an addition to the distance specified by etj_hideDistance. With default values, players start fading out at 328 units distance, and gradually fade out until completely hidden at 128 units.


etj_hideMe

Cvar

Values

Default

etj_hideMe

0 or 1

0

Toggles hiding yourself from other players.

Note

When this cvar is enabled, along with your player model, several other aspects of your gameplay are also hidden from others.

  • Corpses left by you

  • Compass/map icon

  • Bullet tracers & impacts

  • Eject brass

  • Sounds produces by movement-related events

  • Weapon sounds

  • Item pickup sounds

Note

If the player is in a fireteam with noghost enabled, etj_hideMe is automatically disabled.


etj_highlight

Cvar

Values

Default

etj_highlight

bitflag

1

Toggles highlighting chat messages if your name was mentioned.

  • 0 off

  • 1 highlight the message and play a sound

  • 2 flash the game window if minimized (ET: Legacy only)

    • If this is set, the game window also flashes on incoming private messages


etj_highlightSound

Cvar

Values

Default

etj_highlightSound

path to .wav

sound/world/beeper.wav

Sound that plays when your name was mentioned in the chat.

Note

If a server is running sv_pure 1, the sound must be present in the files on the server.


etj_highlightText

Cvar

Values

Default

etj_highlightText

any string

^3> ^z

Prefix applied to a chat message where your name is mentioned.


etj_HUD_chargeBar

Cvar

Values

Default

etj_HUD_chargeBar

0 or 1

1

Toggles drawing the charge bar.


etj_HUD_fatigueBar

Cvar

Values

Default

etj_HUD_fatigueBar

0 or 1

1

Toggles drawing the fatigue bar.


etj_HUD_fireteam

Cvar

Values

Default

etj_HUD_fireteam

0 or 1

1

Toggles drawing the fireteam overlay.


etj_HUD_healthBar

Cvar

Values

Default

etj_HUD_healthBar

0 or 1

1

Toggles drawing the health bar.


etj_HUD_playerHead

Cvar

Values

Default

etj_HUD_playerHead

0 or 1

0

Toggles drawing the player head.


etj_HUD_playerHealth

Cvar

Values

Default

etj_HUD_playerHealth

0 or 1

0

Toggles drawing the player health text.


etj_HUD_popup

Cvar

Values

Default

etj_HUD_popup

0 - 2

1

Controls drawing of popup messages.

  • 0 don’t draw popup messages

  • 1 draw left-aligned

  • 2 draw right-aligned


etj_HUD_weaponIcon

Cvar

Values

Default

etj_HUD_weaponIcon

0 or 1

1

Toggles drawing of the weapon icon.


etj_HUD_xpInfo

Cvar

Values

Default

etj_HUD_xpInfo

0 or 1

0

Toggles drawing of xp info.


etj_itemPickupText

Cvar

Values

Default

etj_itemPickupText

0 or 1

1

Toggles item pickup messages.


etj_jumpSpeedsColor

Cvar

Values

Default

etj_jumpSpeedsColor

any color

1.0 1.0 1.0 1.0

Sets the color of jump speeds display. Also used as a color for label text.

Tip

When etj_jumpSpeedsShowDiff is enabled, this color will be used for jumps that are equal speed to the previous one.


etj_jumpSpeedsFasterColor

Cvar

Values

Default

etj_jumpSpeedsFasterColor

any color

0.0 1.0 0.0 1.0

Sets the color to use for a jump that was faster than previous jump on jump speeds display.

Note

No effect unless etj_jumpSpeedsShowDiff is enabled.


etj_jumpSpeedsMinSpeed

Cvar

Values

Default

etj_jumpSpeedsMinSpeed

any positive integer

0

When set to higher than 0, any jump slower than the set value will be colored with etj_jumpSpeedsSlowerColor.

Tip

This can be used independently, without enabling etj_jumpSpeedsShowDiff.


etj_jumpSpeedsShadow

Cvar

Values

Default

etj_jumpSpeedsShadow

0 or 1

1

Toggles shadow drawing on the jump speeds display.


etj_jumpSpeedsShowDiff

Cvar

Values

Default

etj_jumpSpeedsShowDiff

0 or 1

0

Toggles coloring jump speeds with etj_jumpSpeedsFasterColor and etj_jumpSpeedsSlowerColor if a jump was faster or slower than the previous jump, respectively.


etj_jumpSpeedsSlowerColor

Cvar

Values

Default

etj_jumpSpeedsSlowerColor

any color

1.0 0.0 0.0 1.0

Sets the color to use for a jump that was slower than previous jump on jump speeds display.

Note

No effect unless etj_jumpSpeedsShowDiff is enabled.


etj_jumpSpeedsStyle

Cvar

Values

Default

etj_jumpSpeedsStyle

bitflag

0

Sets the drawing style of jump speeds display.

  • 0 default (vertical list with 2 columns, label, latest jump last)

  • 1 draw horizontal list

  • 2 hide label text

  • 4 reversed list (latest jump first)


etj_jumpSpeedsX

Cvar

Values

Default

etj_jumpSpeedsX

any value

0

Sets horizontal offset of the jump speeds display.


etj_jumpSpeedsY

Cvar

Values

Default

etj_jumpSpeedsX

any value

0

Sets vertical offset of the jump speeds display.


etj_keysColor

Cvar

Values

Default

etj_keysColor

any color

White

Sets the color of the pressed keys view.


etj_keysShadow

Cvar

Values

Default

etj_keysShadow

0 or 1

0

Toggles drawing of shadow on the pressed keys view.


etj_keysSize

Cvar

Values

Default

etj_keysSize

any positive integer

48

Sets the size of the pressed keys view.


etj_keysX

Cvar

Values

Default

etj_keysX

any integer

610

Sets the horizontal position of the pressed keys view.


etj_keysY

Cvar

Values

Default

etj_keysY

any integer

220

Sets the vertical position of the pressed keys view.


etj_lagometerAlpha

Cvar

Values

Default

etj_lagometerAlpha

0.0 - 1.0

1.0

Sets transparency of the lagometer.


etj_lagometerShader

Cvar

Values

Default

etj_lagometerShader

0 or 1

1

Toggles drawing the background shader on the lagometer.


etj_lagometerX

Cvar

Values

Default

etj_lagometerX

any integer

0

Sets horizontal offset of the lagometer.


etj_lagometerY

Cvar

Values

Default

etj_lagometerY

any integer

0

Sets vertical offset of the lagometer.


etj_lightmap

Cvar

Values

Default

etj_lightmap

0-3

0

Draws lightmaps on lightmapped surfaces instead of regular textures.

  • 0 off

  • 1 draws regular lightmaps.

  • 2 draws temperature colored lightmaps.

  • 3 draws inverted temperature colored lightmaps.

Note

Values 2 and 3 require a vid_restart to apply.

Hint

This is a cvar unlocker for r_lightmap.


etj_loadviewangles

Cvar

Values

Default

etj_loadviewangles

0 or 1

1

Toggles restoring the saved viewangles whenever you use load.

Note

Loading to a prone stance always forces viewangles to be restored.


etj_logBanner

Cvar

Values

Default

etj_logBanner

0 or 1

1

Toggles printing of banners to the console.


etj_loopedSounds

Cvar

Values

Default

etj_loopedSounds

0 or 1

1

Toggles playback of looped sounds in maps.


etj_maxSpeedDuration

Cvar

Values

Default

etj_maxSpeedDuration

any positive integer

2000

How long in milliseconds your max speed from last load will be visible when etj_drawMaxSpeed is enabled.


etj_maxSpeedX

Cvar

Values

Default

etj_maxSpeedX

any integer

320

Sets horizontal position of the max speed meter.


etj_maxSpeedY

Cvar

Values

Default

etj_maxSpeedY

any integer

300

Sets vertical position of the max speed meter.


etj_menuSensitivity

Cvar

Values

Default

etj_menuSensitivity

any positive value

1.0

Scales mouse sensitivity in menus.

Note

ET: Legacy uses the mouse sensitivity set by the operating system while in menus, so this cvar’s value will feel a bit different if using it compared to other engines.


etj_muzzleFlash

Cvar

Values

Default

etj_muzzleFlash

0 - 3

1

Controls drawing of muzzle flashes.

  • 0 never draw

  • 1 always draw

  • 2 draw only for other players

  • 3 draw only for yourself


etj_noActivateLean

Cvar

Values

Default

etj_noActivateLean

0 or 1

0

Disables leaning when strafing and pressing +activate at the same time.


etj_noclipIndicatorX

Cvar

Values

Default

etj_noclipIndicatorX

any value

615

Sets horizontal position of the no-noclip area indicator.


etj_noclipIndicatorY

Cvar

Values

Default

etj_noclipIndicatorY

any value

313

Sets vertical position of the no-noclip area indicator.


etj_noclipScale

Cvar

Values

Default

etj_noclipScale

0.1 - 20.0

1

Scales the noclip speed.


etj_nofatigue

Cvar

Values

Default

etj_nofatigue

0 or 1

1

Toggles permanent adrenaline, giving you unlimited stamina.

Tip

When this is enabled, all damage you take is halved, as adrenaline halves all damage taken.

Note

g_nofatigue must be enabled on the server for this cvar to function.


etj_noJumpDelayX

Cvar

Values

Default

etj_noJumpDelayX

any integer

290

Sets horizontal position of the no jump delay detector.


etj_noJumpDelayY

Cvar

Values

Default

etj_noJumpDelayY

any integer

220

Sets vertical position of the no jump delay detector.


etj_noPanzerAutoswitch

Cvar

Values

Default

etj_noPanzerAutoswitch

0 or 1

0

Toggles automatic weapon switch after firing a panzerfaust.

Note

Autoswitch will still occur even when this is enabled, if you’re completely out of panzerfaust ammo.


etj_numPopups

Cvar

Values

Default

etj_numPopups

0 - 32

5

Maximum amount of popups to display.


etj_obWatcherColor

Cvar

Values

Default

etj_obWatcherColor

any color

White

Sets color of the OB watcher.


etj_obWatcherSize

Cvar

Values

Default

etj_obWatcherSize

any positive value

3

Sets size of the OB watcher.


etj_obWatcherX

Cvar

Values

Default

etj_obWatcherX

any value

100

Sets horizontal position the of OB watcher.


etj_obWatcherY

Cvar

Values

Default

etj_obWatcherY

any value

100

Sets vertical position of the OB watcher.


etj_OBX

Cvar

Values

Default

etj_OBX

any integer

320

Sets horizontal position of the OB detector.


etj_OBY

Cvar

Values

Default

etj_OBY

any integer

220

Sets vertical position of the OB detector.


etj_offsetFactor

Cvar

Values

Default

etj_offsetFactor

any value

-1

Set factor for etj_offsetUnits to control polygonOffset amount.

Hint

This is a cvar unlocker for r_offsetfactor.


etj_offsetUnits

Cvar

Values

Default

etj_offsetUnits

any value

-2

Set distance from a shader with polygonOffset to the surface below it.

Hint

This is a cvar unlocker for r_offsetunits.


etj_onRunStart

Cvar

Values

Default

etj_onRunStart

any string

Set of commands to be executed on timerun start.


etj_onRunEnd

Cvar

Values

Default

etj_onRunEnd

any string

Set of commands to be executed on timerun end.

Note

This is also executed on timerun interrupts.


etj_optimizePrediction

Cvar

Values

Default

etj_optimizePrediction

0 or 1

1

Optimizes playerstate prediction for much faster prediction and better performance.


etj_playerBBoxBottomOnly

Cvar

Values

Default

etj_playerBBoxBottomOnly

bitflag

0

Toggles drawing only the bottom of the bbox when etj_drawPlayerBBox is enabled.

  • 0 off (full bbox)

  • 1 draw only bottom on yourself

  • 2 draw only bottom on other players

  • 4 draw only bottom on fireteam members


etj_playerBBoxColorSelf

Cvar

Values

Default

etj_playerBBoxColorSelf

any color

1.0 0.0 0.0 0.5

Sets color of the player bbox on yourself.

Note

This might not work correctly if using a custom shader set via etj_playerBBoxShader.


etj_playerBBoxColorOther

Cvar

Values

Default

etj_playerBBoxColorOther

any color

0.0 1.0 0.0 0.5

Sets color of the player bbox on other players.

Note

This might not work correctly if using a custom shader set via etj_playerBBoxShader.


etj_playerBBoxColorFireteam

Cvar

Values

Default

etj_playerBBoxColorFireteam

any color

0.0 0.0 1.0 0.5

Sets color of the player bbox on fireteam members.

Note

This might not work correctly if using a custom shader set via etj_playerBBoxShader.


etj_playerBBoxShader

Cvar

Values

Default

etj_playerBBoxShader

shadername

bbox_nocull

Sets shader used for drawing the player bbox.

Hint

You will likely want to use a shader here which disables culling, otherwise you won’t be able to see the bbox on yourself since you’re looking at it from inside out.

Note

The default shader is included in ETJump.


etj_playerOpacity

Cvar

Values

Default

etj_playerOpacity

0.0 - 1.0

1.0

Controls transparency of player models.


etj_popupAlpha

Cvar

Values

Default

etj_popupAlpha

0.0 - 1.0

1.0

Sets transparency of popup messages.


etj_popupFadeTime

Cvar

Values

Default

etj_popupFadeTime

any positive integer

2500

How long in milliseconds it takes for a popup to fade.


etj_popupGrouped

Cvar

Values

Default

etj_popupGrouped

0 - 2

1

Groups identical, consecutive popup messages into a single message with a counter at the end.

  • 0 off, print duplicates

  • 1 group popups, print duplicates in console.

  • 2 group popups and console prints.


etj_popupPosX

Cvar

Values

Default

etj_popupPosX

any integer

0

Sets horizontal offset of popup messages.


etj_popupPosY

Cvar

Values

Default

etj_popupPosY

any integer

0

Sets vertical offset of popup messages.


etj_popupShadow

Cvar

Values

Default

etj_popupShadow

0 or 1

0

Toggles drawing shadow on popup messages.


etj_popupStayTime

Cvar

Values

Default

etj_popupStayTime

any positive integer

2000

How long in milliseconds a popup stays on screen before it starts fading out.


etj_popupTime

Cvar

Values

Default

etj_popupTime

any positive integer

1000

Minimum delay in milliseconds between popup messages. Value 0 will make make popup messages appear instantly.


etj_predefineddemokeys

Cvar

Values

Default

etj_predefineddemokeys

0 or 1

1

Toggles using pre-defined demo keybindings during demo playback.

Note

When this is enabled, all other keybindings are disabled, even for keys which have no pre-defined keybinding associated with them.


etj_projection

Cvar

Values

Default

etj_projection

0 - 2

0

Sets projection type used for CGaz 1 and SnapHUD.

  • 0 rectilinear

  • 1 cylindrical

  • 2 panini


etj_proneIndicatorX

Cvar

Values

Default

etj_proneindicatorX

any value

615

Sets horizontal position of the prone area indicator.


etj_proneIndicatorY

Cvar

Values

Default

etj_proneindicatorY

any value

338

Sets vertical position of the prone area indicator.


etj_quickFollow

Cvar

Values

Default

etj_quickFollow

0 - 2

2

Enables spectating players by aiming at them and pressing +activate.

  • 1 enables quick follow.

  • 2 additionally draws a hint under player name.


etj_realFov

Cvar

Values

Default

etj_realFov

0 or 1

0

Changes the way Field of View is calculated.

  • 0 vert- FOV (vanilla ET)

    • horizontal FOV is fixed, vertical FOV is adjusted when aspect ratio changes

  • 1 hor+ FOV

    • vertical FOV is fixed, horizontal FOV is adjusted when aspect ratio changes


etj_recordingStatusX

Cvar

Values

Default

etj_recordingStatusX

any value

2

Sets horizontal positions of the demo/wav recording status message.


etj_recordingStatusY

Cvar

Values

Default

etj_recordingStatusY

any value

9

Sets vertical positions of the demo/wav recording status message.

Note

This replaces the ETMain cvar cg_recording_statusline.


etj_runTimerAutoHide

Cvar

Values

Default

etj_runTimerAutoHide

0 or 1

1

Toggles automatically hiding the timerun timer after a while if no timerun is active.


etj_runTimerInactiveColor

Cvar

Values

Default

etj_runTimerInactiveColor

any color

mdgrey

Sets color of the timerun timer when no timerun is active.


etj_runTimerShadow

Cvar

Values

Default

etj_runTimerShadow

0 or 1

0

Toggles drawing shadow on the timerun timer.


etj_runTimerX

Cvar

Values

Default

etj_runTimerX

any value

320

Sets horizontal position of the timerun timer.


etj_runTimerY

Cvar

Values

Default

etj_runTimerY

any value

380

Sets vertical position of the timerun timer.


etj_saveIndicatorX

Cvar

Values

Default

etj_saveIndicatorX

any value

615

Sets horizontal position of the save zone indicator.


etj_saveIndicatorY

Cvar

Values

Default

etj_saveIndicatorY

any value

363

Sets vertical position of the save zone indicator.


etj_saveMsg

Cvar

Values

Default

etj_saveMsg

any string

^7Saved

Sets the message to display when using save.


etj_showTris

Cvar

Values

Default

etj_showTris

0 - 2

0

Draws edges of triangles. Functionality varies slightly depending on engine used.

ET 2.60b

  • 1 draws triangle edges on your current POV.

  • 2 draws triangle edges on your current PVS.

ET: Legacy

  • Same as ET 2.60b, except 2D elements are ignored (e.g. HUD).

ETe

  • 1 draws triangle edges, excluding 2D elements.

  • 2 draws triangle edges, including 2D elements.

  • r_trisMode is used to toggle between POV/PVS drawing.

Hint

This is a cvar unlocker for r_showtris


etj_simplePlayersColor

Cvar

Values

Default

etj_simplePlayersColor

any color

1.0 1.0 1.0

Sets the color of other players when etj_drawSimplePlayers is enabled.

Note

etj_playerOpacity can be used to set transparency.


etj_slickX

Cvar

Values

Default

etj_slickX

any integer

315

Sets horizontal position of the slick detector.


etj_slickY

Cvar

Values

Default

etj_slickY

any integer

220

Sets vertical position of the slick detector.


etj_smoothAngles

Cvar

Values

Default

etj_smoothAngles

0 or 1

1

Enables pmove-independent viewangle updates. When enabled, clients viewangle updates are not limited to pmove_msec intervals (8ms by default), but can be updated each frame that the client renders, allowing for smoother gameplay.

Note

This does not affect physics calculations, they are still performed with viewangles calculated at pmove_msec intervals.

Note

The functionality is disabled in the following scenarios:

  • spectating

  • demo playback

  • pmove_fixed 0

  • prone

  • using set weapons (mobile mg42, mortar)

  • mounted mg42/tank

  • wounded state


etj_snapHUDActiveIsPrimary

Cvar

Values

Default

etj_snapHUDActiveIsPrimary

0 or 1

0

Toggles snaphud colors so that the zone you are aiming at will always be drawn with primary color.

Tip

This can be used independently, without enabling etj_snapHUDHLActive.


etj_snapHUDBorderThickness

Cvar

Values

Default

etj_snapHUDBorderThickness

0.1 - 10.0

1

Sets the thickness of snaphud borders when etj_drawSnapHUD is set to 3.

Note

The maximum value is also capped to etj_snapHUDHeight * 2, to avoid the borders from “bleeding over”.


etj_snapHUDColor1

Cvar

Values

Default

etj_snapHUDColor1

any color

0.0 1.0 1.0 0.75

Sets the primary color of velocity snapping HUD.


etj_snapHUDColor2

Cvar

Values

Default

etj_snapHUDColor2

any color

0.05 0.05 0.05 0.1

Sets the secondary color of velocity snapping HUD.


etj_snapHUDEdgeThickness

Cvar

Values

Default

etj_snapHUDEdgeThickness

1 - 128

10

Thickness of snaphud edges when etj_drawSnapHUD is set to 2.


etj_snapHUDFov

Cvar

Values

Default

etj_snapHUDFov

0 - 179

0

Sets the FOV of the velocity snapping HUD. Value 0 uses your current in-game FOV.


etj_snapHUDHeight

Cvar

Values

Default

etj_snapHUDHeight

any positive value

10

Sets the height of the velocity snapping HUD.


etj_snapHUDHLActive

Cvar

Values

Default

etj_snapHUDHLActive

0 or 1

0

Toggles highlighting currently active snapzone with a different color.


etj_snapHUDHLColor1

Cvar

Values

Default

etj_snapHUDHLColor1

any color

1.0 0.5 1.0 0.75

Sets the primary highlight color of velocity snapping HUD.


etj_snapHUDHLColor2

Cvar

Values

Default

etj_snapHUDHLColor2

any color

1.0 0.5 1.0 0.1

Sets the secondary highlight color of velocity snapping HUD.


etj_snapHUDOffsetY

Cvar

Values

Default

etj_snapHUDOffsetY

any value

0

Sets vertical offset of the velocity snapping HUD.


etj_snapHUDTrueness

Cvar

Values

Default

etj_snapHUDTrueness

bitflag

0

Set “trueness” flags on velocity snapping HUD.

  • 1 show upmove influence

  • 2 show true groundzones


etj_spectatorInfoShadow

Cvar

Values

Default

etj_spectatorInfoShadow

0 or 1

1

Toggles drawing shadow on the spectator info list.


etj_spectatorInfoSize

Cvar

Values

Default

etj_spectatorInfoSize

any positive value

2.3

Sets font size of spectator info list.


etj_spectatorInfoX

Cvar

Values

Default

etj_spectatorInfoX

any value

320

Sets horizontal position of the spectator info list.


etj_spectatorInfoY

Cvar

Values

Default

etj_spectatorInfoY

any value

30

Sets vectical position of the spectator info list.


etj_speedAlign

Cvar

Values

Default

etj_speedAlign

0 - 2

0

Sets the alignment of ETJump speed meter.

  • 0 Center

  • 1 Left align

  • 2 Right align


etj_speedAlpha

Cvar

Values

Default

etj_speedAlpha

0.0 - 1.0

1.0

Controls ETJump speed meter transparency.


etj_speedColor

Cvar

Values

Default

etj_speedColor

any color

White

Sets ETJump speed meter color.

Note

Alpha is controlled with etj_speedAlpha.


etj_speedColorUsesAccel

Cvar

Values

Default

etj_speedColorUsesAccel

0 - 2

0

Changes ETJump speed meter color to represent acceleration or deceleration.

  • 1 simple, green if accelerating, red if decelerating, white if no input

  • 2 advanced, takes into account per vector acceleration and current movement direction

    • green - optimal acceleration

    • yellow - suboptimal acceleration relative to movement direction

    • red - no acceleration towards movement direction

    • white - no input

Note

Due to inaccuracies in interpolation, advanced coloring is automatically disabled while spectating and during demo playback, and simple acceleration coloring is used instead.


etj_speedinterval

Cvar

Values

Default

etj_speedinterval

any positive integer

100

How often speed meter 1 gets updated in milliseconds.


etj_speeds

Cvar

Values

Default

etj_speeds

0 - 7

0

Output render statistics to console.

Different values output following information:

  • 1 surfaces (always shown)

  • 2 culling

  • 3 viewcluster

  • 4 dlights

  • 5 render distance

  • 6 flares

  • 7 decals

Hint

This is a cvar unlocker for r_speeds.


etj_speedShadow

Cvar

Values

Default

etj_speedShadow

0 or 1

0

Toggles drawing shadow on the ETJump speed meter.


etj_speedSize

Cvar

Values

Default

etj_speedSize

any positive value

3

Sets size of the ETJump speed meter.


etj_speedunit

Cvar

Values

Default

etj_speedunit

0 - 2

0

Sets speed meter 1 measuring units.

  • 0 for units per second

  • 1 for miles per hour

  • 2 for kilometers per hour


etj_speedX

Cvar

Values

Default

etj_speedX

any value

320

Sets horizontal position of the ETJump speed meter.


etj_speedXYonly

Cvar

Values

Default

etj_speedXYonly

0 or 1

1

Toggles measuring only vertical speed in speed meter 1.


etj_speedY

Cvar

Values

Default

etj_speedY

any value

320

Sets vertical position of the ETJump speed meter.


etj_strafeQualityColor

Cvar

Values

Default

etj_strafeQualityColor

any color

1.0 1.0 1.0 1.0

Sets color of the strafe quality display.


etj_strafeQualityShadow

Cvar

Values

Default

etj_strafeQualityShadow

0 or 1

1

Toggles drawing shadow on the strafe quality display.


etj_strafeQualitySize

Cvar

Values

Default

etj_strafeQualitySize

any positive value

3

Sets the size of the strafe quality display.


etj_strafeQualityStyle

Cvar

Values

Default

etj_strafeQualityStyle

0 - 2

0

Sets the style of strafe quality display.

  • 0 Strafe quality: <value>%

  • 1 <value>%

  • 2 <value>


etj_strafeQualityX

Cvar

Values

Default

etj_strafeQualityX

any value

0

Sets horizontal offset of the strafe quality display.


etj_strafeQualityY

Cvar

Values

Default

etj_strafeQualityY

any value

0

Sets vertical offset of the strafe quality display.


etj_stretchCgaz

Cvar

Values

Default

etj_stretchCgaz

0 or 1

1

Toggles whether CGaz 2 is affected by widescreen correction. Value 1 disables widescreen correction and stretches the drawing from 4:3 aspect ratio.


etj_touchPickupWeapons

Cvar

Values

Default

etj_touchPickupWeapons

0 - 2

0

Automatically pick up weapons by touching them.

  • 1 only picks up weapons dropped by you or spawned in map.

  • 2 picks up all weapons.

Note

You must enable cg_autoactivate for this cvar to work.


etj_uphillSteps

Cvar

Values

Default

etj_uphillSteps

0 or 1

1

Toggles playing sounds on very low landing speeds.

Tip

This is mainly useful on maps which disable jump delay, to give audible feedback on landing when jumping to higher elevation.


etj_upmoveMeterGraphColor

Cvar

Values

Default

etj_upmoveMeterGraphColor

any color

mdgrey

Sets color of the upmove meter graph.


etj_upmoveMeterGraphH

Cvar

Values

Default

etj_upmoveMeterGraphH

any positive value

80

Sets height of the upmove meter graph.


etj_upmoveMeterGraphOnGroundColor

Cvar

Values

Default

etj_upmoveMeterGraphOnGroundColor

any color

Green

Sets color of the “on ground” bar on the upmove meter graph.


etj_upmoveMeterGraphOutlineColor

Cvar

Values

Default

etj_upmoveMeterGraphOutlineColor

any color

White

Sets color of the upmove meter graph border.


etj_upmoveMeterGraphOutlineW

Cvar

Values

Default

etj_upmoveMeterGraphOutlineW

any positive value

1

Sets width of upmove meter graph border.


etj_upmoveMeterGraphPostJumpColor

Cvar

Values

Default

etj_upmoveMeterGraphPostJumpColor

any color

Red

Sets color of the “post jump” bar on the upmove meter graph.


etj_upmoveMeterGraphPreJumpColor

Cvar

Values

Default

etj_upmoveMeterGraphPreJumpColor

any color

Blue

Sets color of the “pre jump” bar on the upmove meter graph.


etj_upmoveMeterGraphW

Cvar

Values

Default

etj_upmoveMeterGraphW

any positive value

6

Sets width of the upmove meter graph.


etj_upmoveMeterGraphX

Cvar

Values

Default

etj_upmoveMeterGraphX

any value

8

Sets horizontal position of the upmove meter graph.

Note

This is used as a baseline position for text elements as well, even if the graph drawing isn’t enabled.


etj_upmoveMeterGraphY

Cvar

Values

Default

etj_upmoveMeterGraphY

any value

8

Sets vertical position of the upmove meter graph.

Note

This is used as a baseline position for text elements as well, even if the graph drawing isn’t enabled.


etj_upmoveMeterMaxDelay

Cvar

Values

Default

etj_upmoveMeterMaxDelay

any positive integer

360

Set the maximum tracked value in milliseconds for each upmove meter element to display.

Tip

Due to pmove_msec 8, it’s recommended to use values divisible by 8.


etj_upmoveMeterTextColor

Cvar

Values

Default

etj_upmoveMeterTextColor

any color

White

Sets color of the upmove meter text elements.


etj_upmoveMeterTextH

Cvar

Values

Default

etj_upmoveMeterTextH

any positive value

12

Sets vertical spacing of upmove meter text elements.


etj_upmoveMeterTextShadow

Cvar

Values

Default

etj_upmoveMeterTextShadow

0 or 1

1

Toggles drawing shadow on upmove meter text.


etj_upmoveMeterTextSize

Cvar

Values

Default

etj_upmoveMeterTextSize

any positive value

2

Sets size of the upmove meter text elements.


etj_upmoveMeterTextX

Cvar

Values

Default

etj_upmoveMeterTextX

any value

6

Set the horizontal distance of upmove meter text elements relative to the graph.


etj_viewlog

Cvar

Values

Default

etj_viewlog

0 or 1

1

Toggles external console window. Only works on Windows.

Note

If playing with ET: Legacy client, you must use version 2.83.0 or newer to be able to create the console window while the game is running. Older versions require you to start the game with +set viewlog 1, the console window cannot be created or re-created if closed while the game is running.

Hint

This is a cvar unlocker for viewlog.


etj_viewPlayerPortals

Cvar

Values

Default

etj_viewPlayerPortals

0 - 2

1

Controls drawing of other players’ portals.

  • 0 don’t show

  • 1 always show

  • 2 show when spectating


etj_weaponVolume

Cvar

Values

Default

etj_weaponVolume

any positive value

1.0

Scales volume of weapon-related sounds.


etj_wolfFog

Cvar

Values

Default

etj_wolfFog

0 or 1

1

Toggles drawing of fog.

Hint

This is a cvar unlocker for r_wolffog


etj_zFar

Cvar

Values

Default

etj_zFar

any positive integer

0

Sets the draw distance of the world. Value 0 let’s the map control draw distance.

Note

Some maps set _farplanedist worldspawn key (such as Radar and Railgun), which caps the maximum draw distance, regardless of the value of this cvar.

Hint

This is a cvar unlocker for r_zfar


movie_changeFovBasedOnSpeed

Cvar

Values

Default

movie_changeFovBasedOnSpeed

0 or 1

0

Toggles adjusting FOV based on speed.

Note

Only works in demo playback.


movie_fovIncreasePerFrame

Cvar

Values

Default

movie_fovIncreasePerFrame

any value

1

How many units FOV should change per frame.


movie_fovMax

Cvar

Values

Default

movie_fovMax

any positive value

140

Maximum value FOV can increase to.


movie_fovMaxSpeed

Cvar

Values

Default

movie_fovMaxSpeed

any positive value

1200

UPS value at which maximum FOV is reached.


movie_fovMin

Cvar

Values

Default

movie_fovMin

any positive value

90

Minimum value FOV can decrease to.


movie_fovMinSpeed

Cvar

Values

Default

movie_fovMinSpeed

any positive value

400

UPS value at which minimum FOV is reached.