ETJump mapping entities

Here you will find full list of ETJump entities you can use in your map. Included on this list are also stock ET entities that have been expanded or fixed by ETJump.

etjump203_target_relay

A target_relay that works only on ETJump 2.0.3 and newer.

Note: Fires a random target instead of all targets.


etjump2_target_relay

A target_relay that works only on ETJump 2.0.0 and newer.

Note: Fires a random target instead of all targets.


func_button

When a button is used, it moves some distance in the direction of it's angles, triggers all of it's targets, waits some time, then returns to it's original position where it can be triggered again.

Key Values Default Description
noise path to .wav sound/movers/switches/butn2.wav Sound to play on activation. Use nosound to disable sound completely.

func_invisible_user

Uses targeted entities on activation.

Key Values Default Description
noise path to .wav Sound to play on activation.
volume any integer 255 Volume of activation sound.

func_static

Uses targeted entities on activation.

Key Values Default Description
spawnflags 8 0 Disable random 500-1000ms wait added on top of delay

target_activate_if_velocity

Activates targeted entities if player's velocity is between the lower and upper velocity limit.

Key Values Default Description
lower_limit any integer 0 If value is higher than lower limit, targets will be activated.
upper_limit any integer 0 If value is lower than upper limit, targets will be activated.
spawnflags 0, 1, 2 0 1 only calculate horizontal velocity. 2 only calculate vertical velocity.

Note: Fires a random target instead of all targets.


target_checkpoint and trigger_checkpoint

Timerun checkpoint.

Key Values Default Description
name any text default The name of the run. Names are case sensitive.

A timerun can have a maximum of 16 checkpoints.


target_give

Gives activator targeted items. Must target actual entites in the map. Standard class restrictions apply when giving weapons (eg. cannot give weapon_panzerfaust to a medic).


target_ftrelay

Works like target_relay but activates the entities for everyone in the player's current fireteam, not just the player.

Note: Fires a random target instead of all targets. The target is randomly picked for each fireteam member.


target_init

Initalizes player into a freshly spawned state

Key Values Default Description
spawnflags 0, 1, 2, 4, 8, 16, 32, 64, 128 0 1 Keep health 2 Keep ammo 4 Keep current weapons 8 Keep portalgun 16 Keep holdable items 32 Keep ident value 64 keep tracker values 128 Remove starting weapons

Note: spawnflags 128 has no effect if spawnflags 4 is used.


target_interrupt_timerun

Stops any active timerun without setting a record.


target_print

Prints message as a centerprint. If no spawnflags are specified, prints to all clients, including spectators.

Key Values Default Description
spawnflags 8 0 8 Prints to CPM (popup messages) instead of centerprint.

target_printname

Prints message as a popup message. If no spawnflags are specified, prints to all clients, including spectators.

Key Values Default Description
message any string Message to print. %i and %s can be used to print the activators name.
spawnflags 0, 1, 2, 4 0 1 Only prints for Axis. 2 Only prints for Allies. 4 Only prints for activator.

target_push

Pushes activator towards target or angle(s).

Key Values Default Description
spawnflags 2, 4 0 2 Speed from the pusher is added to activators horizontal speed. 4 Speed from the pusher is added to activators vertical speed.

target_relay

Fires its targets when activated.

Key Values Default Description
spawnflags 8, 16 0 8 Only activates during timerun. 16 Doesn't activate during timerun.

target_remove_portals

Removes activators existing portals.

Key Values Default Description
spawnflags 0, 1 0 1 does not print text when portals are removed.

target_save

Saves current position to activators save slot 0.


target_savereset and trigger_savereset

Resets activators saved positions.

Key Values Default Description
spawnflags 0, 1 0 1 does not print text when saves are reset.

target_scale_velocity

Scales activator's velocity.

Key Values Default Description
scale any value 1.0 How many times should velocity be multiplied.
time any integer 0 Time in seconds for constant speed scale when spawnflags 1 is used.
spawnflags 0, 1 0 1 Scales base movement speed by scale for duration of time.

Note: When spawnflags 1 is used, scale is limited to 0.25 - 3.0


target_set_health

Sets activators health to specified value.

Key Values Default Description
health integer > 0 100 Value to set health to.
wait any integer 1000 How long in milliseconds before next activation by same player.
spawnflags 0, 1 0 1 Only activates for player once per life.

target_starttimer and trigger_starttimer

Starts a timerun for activator.

Key Values Default Description
name any text default The name of the run. Start and stop timer must have a matching name. Names are case sensitive.
speed_limit any integer 700 Timerun does not start if player has higher starting speed than specified.
spawnflags 0, 1, 2, 4, 8, 16, 32, 64, 128 0 0 always reset the run. 1 reset the run on team change. 2 reset the run on death. 4 only reset when you reach the end. 8 run resets if client sets pmove_fixed 0. 16 disables backup and extra save slots. 32 cannot pickup explosive weapons. 64 cannot pickup portalgun. 128 Disables save, load resets run.

Starting a timerun performs the following actions to the activating player:

  • Removes explosive weapons and flamethrower
  • Removes all projectiles and mines of the activator
  • Removes portalgun
  • Resets portals
  • Clears all save slots and backups (unless spawnflags 128 is used)

target_stoptimer and trigger_stoptimer

Stops a timerun for activator.

Key Values Default Description
name any text default The name of the run. Start and stop timer must have a matching name. Names are case sensitive.

target_teleporter and trigger_teleport

Teleports player to target location.

Key Values Default Description
outspeed any integer 0 Fixed speed at which player exits at target destination. 0 to ignore.
noise path to .wav Sound to play on activation.
spawnflags 0, 1, 2, 4, 8, 16 0 1 Reset activators speed. 2 Convert activators speed towards angle of destination. 4 Convert angle and speed relative to destination while preserving yaw. 8 Convert angle and speed relative to destination while preserving yaw and pitch. 16 Apply 160ms long knockback event after teleportation (Q3 behavior).

target_tracker and trigger_tracker

Replacement for target_activate.

There are three different formats for specifying the tracker index and value.

  1. [value] Set the tracker on index 1 to [value]
  2. [index,value] Set the tracker on index [index] to [value]
  3. [index1,value1]|[index2,value2]|..|[indexN,valueN] Set the trackers on indices [index1, index2, .., indexN] to values [value1, value2, .., valueN]

Valid range for tracker indices is 1-50.

Examples

Key Values Meaning
tracker_eq 1 tracker on index 1 has to be 1
tracker_eq 2,1 tracker on index 2 has to be 1
tracker_eq 1,1|2,1|3,1 trackers on indices 1, 2 and 3 have to be 1

Keys

Key Values Default Description
tracker_eq [index,value] format specified above. 1,-1 Tracker activates targets if specified tracker value matches the player's tracker value.
tracker_not_eq [index,value] format specified above. 1,-1 Tracker activates targets if specified tracker value does not match the player's tracker value.
tracker_gt [index,value] format specified above. 1,-1 Tracker activates targets if player's tracker value is greater than specified value.
tracker_lt [index,value] format specified above. 1,-1 Tracker activates targets if player's tracker value is less than the specified value.
tracker_set [index,value] format specified above. 1,-1 Tracker sets player's tracker value to the specified value.
tracker_set_if [index,value] format specified above. 1,-1 Tracker sets player's tracker value to the specified value if conditions from tracker_eq, tracker_not_eq, tracker_gt or tracker_lt are met.
tracker_inc [index,value] format specified above. 1,0 Tracker increases player's tracker value by the specified value.
tracker_inc_if [index,value] format specified above. 1,0 Tracker increases player's tracker value by the specified value if conditions from tracker_eq, tracker_not_eq, tracker_gt or tracker_lt are met.

trigger_multiple

Activates targets when touched.

Key Values Default Description
spawnflags 512, 2048 0 512 activates every server frame. 2048 activates for every touching client with unique wait times.

trigger_push

Pushes activator towards target or angle(s). This entity is client side predicted.

Key Values Default Description
speed any integer 1000 Speed at which player is launched. No effect if targeting an entity.
noise path to .wav Sound to play on activation.
spawnflags 0, 2, 4 0 2 Speed from the pusher is added to activators horizontal speed. 4 Speed from the pusher is added to activators vertical speed.

weapon_portalgun

Spawns a portal gun at the location.

Key Values Default Description
spawnflags 0, 2, 4 0 2 spins around its axis. 4 bobs up and down.

Worldspawn keys

Key Values Default Description
nodrop 0 or 1 0 Enable/disable nodrop. 0 Items are not dropped inside surfaceparm nodrop. 1 items are only dropped inside surfaceparm nodrop.
noexplosives 0 - 2 0 Disables explosives. 0 explosives are allowed. 1 no explosive weapons. 2 no dynamite.
nofalldamage 0 - 2 0 Enable/disable fall damage. 0 Fall damage disabled only on surfaceparm nodamage 1 Fall damage enabled only on surfaceparm nodamage 2 Fall damage disabled everywhere.
noghost 0 or 1 0 Disables player ghosting (nonsolid players). Overrides g_ghostPlayers server cvar.
nogod 0 or 1 0 Disables god mode.
nogoto 0 or 1 0 Disables goto.
nojumpdelay 0 or 1 0 Enable/disable jump delay. 0 No jump delay only on surfaceparm monsterslicknorth 1 Jump delay only on surfaceparm monsterslicknorth.
nonoclip 0 or 1 0 Disables noclip.
nosave 0 or 1 0 Enable/disable save. 0 Don't allow save inside surfaceparm clusterportal brushes 1 Only allow save inside surfaceparm clusterportal brushes.
nooverbounce 0 or 1 0 Enable/disable overbounces. 0 Don't allow overbounces on surfaceparm monsterslicksouth 1 Only allow overbounces on surfaceparm monsterslicksouth.
noprone 0 or 1 0 Enable/disable prone. 0 Don't allow prone inside surfaceparm donotenter brushes 1 Only allow prone inside surfaceparm donotenter brushes.
portalgun_spawn 0 or 1 0 Toggles whether players should spawn with a portal gun.
portalsurfaces 0 or 1 1 Enable/disable portalsurfaces. 0 Only allow portals on surfaceparm monsterslickeast 1 Don't allow portals on surfaceparm monsterslickeast.
portalteam 0 - 2 0 If set to 0, players can only go to own portals. If set to 1, players can also go to fireteam mates' portals. If set to 2, anyone can go to anyones portals.
limitedsaves any integer 0 If set to higher than 0, saves are limited to the set value.
strictsaveload bitmask or string 0 Limits save and load by given conditions. 1/move cannot save while moving 2/dead cannot save/load while dead. Combine strings with | (eg. move | dead).

Legacy ident system

The ident system was initially created to track map progression. While still functional, it has been deprecated in favor of tracker system (trigger_tracker and target_tracker). It's not recommended to use these entities when creating new maps, and there won't be new entities to expand the system.

target_activate

Activates targeted entities if ident requirement is set.

Key Values Default Description
reqident any integer 0 Ident value required for activation.
spawnflags 0, 1, 2, 4 0 0 trigger if equal. 1 trigger if greater. 2 trigger if not. 4 trigger if lower.

Note: Fires a random target instead of all targets.


target_decay

Decays activators ident value.

Key Values Default Description
ident any integer -1 Ident value required for activation.
decay_time any integer -1 How long in milliseconds it takes for ident to decay to specified value.
decay_value any integer -1 Value to which ident decays to.

target_increase_ident

Increases the players map progression identifier.

Key Values Default Description
inc any integer 1 How much the identifier should be increased when player activates the entity.

target_setident

Sets the activator's map progression identifier.

Key Values Default Description
ident any integer 0 The value the identifier will be set to.