ETJump mapping entities

Here you will find full list of ETJump entities you can use in your map.

etjump203_target_relay

A target_relay that works only on ETJump 2.0.3 and newer.


etjump2_target_relay

A target_relay that works only on ETJump 2.0.0 and newer.


target_activate_if_velocity

Activates targeted entities if player's velocity is between the lower and upper velocity limit.

Key Values Default Description
spawnflags 0, 1, 2 0 If 0, speed will be calculated from horizontal and vertical velocity. If 1, speed will be calculated from horizontal velocity. If 2, speed will be calculated from vertical velocity.
lower_limit any integer 0 If value is higher than lower limit, targets will be activated.
upper_limit any integer 0 If value is lower than upper limit, targets will be activated.

target_ftrelay

Works exactly like target_relay but activates the entities for everyone in the player's current fireteam, not just the player.


target_increase_ident

Increases the players map progression identifier.

Key Values Default Description
inc any integer 1 How much the identifier should be increased when player activates the entity.

target_printname

Works exactly like target_print, but prints the message as popup rather than centerprint. Prints activator's name if message contains %s.


target_remove_portals

Removes activators's existing portals.


target_save

Saves current position to activators's save slot 0.


target_savereset

Resets activator's saved positions.


target_scale_velocity

Scales activator's velocity.

Key Values Default Description
scale any integer 1 How many times should be velocity be multiplied.

target_setident

Sets the activator's map progression identifier.

Key Values Default Description
ident any integer 0 The value the identifier will be set to.

target_startTimer

Starts a timerun for activator.

Key Values Default Description
name any text default The name of the run. Start and stop timer must have a matching name.
spawnflags 0, 1, 2, 4 0 0 always reset the run. 1 reset the run on team change. 2 reset the run on death. 4 only reset when you reach the end.

target_stopTimer

Stops a timerun for activator.

Key Values Default Description
name any text default The name of the run. Start and stop timer must have a matching name.

trigger_tracker and target_tracker

Replacement for target_activate.

There are three different formats for specifying the tracker index and value.

  1. [value] Set the tracker on index 1 to [value]
  2. [index,value] Set the tracker on index [index] to [value]
  3. [index1,value1]|[index2,value2]|..|[indexN,valueN] Set the trackers on indices [index1, index2, .., indexN] to values [value1, value2, .., valueN]

Examples

Key Values Meaning
tracker_eq 1 tracker on index 1 has to be 1
tracker_eq 2,1 tracker on index 2 has to be 1
tracker_eq 1,1|2,1|3,1 trackers on indices 1, 2 and 3 have to be 1

Keys

Key Values Default Description
tracker_eq [index,value] format specified above. 1,-1 Tracker activates targets if specified tracker value matches the player's tracker value.
tracker_gt [index,value] format specified above. 1,-1 Tracker activates targets if player's tracker value is greater than specified value.
tracker_lt [index,value] format specified above. 1,-1 Tracker activates targets if player's tracker value is less than the specified value.
tracker_set [index,value] format specified above. 1,-1 Tracker sets player's tracker value to the specified value.
tracker_set_if [index,value] format specified above. 1,-1 Tracker sets player's tracker value to the specified value if conditions from tracker_eq, tracker_gt or tracker_lt are met.
tracker_inc [index,value] format specified above. 1,0 Tracker increases player's target value by the specified value.
tracker_inc_if [index,value] format specified above. 1,0 Tracker increases player's target value by the specified value if conditions from tracker_eq, tracker_gt or tracker_lt are met.

weapon_portalgun

Spawns a portal gun at the location.


Worldspawn keys

Key Values Default Description
noexplosives 0 - 2 0 Disables explosives. 0 explosives are allowed. 1 no explosive weapons. 2 no dynamite.
noghost 0 or 1 0 Disables player ghosting
nogod 0 or 1 0 Disables god mode
nogoto 0 or 1 0 Disables goto
nonoclip 0 or 1 0 Disables noclip
nosave 0 or 1 0 Disables save
portalgun_spawn 0 or 1 0 Toggles whether players should spawn with a portal gun.
portalsurfaces 0 or 1 1 If set to 1, players can shoot portals everywhere on the map. If set to 0, players can only shoot portals to areas with surfaceparm monsterslickeast.
portalteam 0 - 2 0 If set to 0, players can only go to own portals. If set to 1, players can also go to fireteam mates' portals. If set to 2, anyone can go to anyones portals.
savelimit any integer 0 If set to higher than 0, saves are limited to the set value.